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After
spending a few weeks learning about typography, color, and
contrast, the visual journalism fellows were ready to combine
those elements with photography to create original magazine
concepts and designs.
Case
I: Discontent
By Brian Williamson
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The
best and worst ideas seem to come in that place between wake
and sleep. I sat up in bed during the night and decided that
I wanted to call my magazine Discontent. I wanted a
magazine about progressive politics and frustration. In my
mind, I envisioned it as Mother Jones for Florida:
a magazine about immigration, environmental and social justice
issues. And, most important for this assignment, I wanted
it to be visually compelling.
From
listening to Bob Newman, I learned that provocative covers
don’t always start off with the greatest art potential. It
is up to the designer to create interest. I decided to use
a stock art image of a baby’s face cropped tight and played
large. The ‘headline’ isn’t set in the usual 100-point type,
but because the image is simple and the sell lines are kept
at the bottom of the page, a longer, more detailed headline
pulls the reader in.
The
concept of the feature illustration reflects the headline,
but tries not to duplicate it. My initial thumbnails used
poker and card game metaphors. Those concepts looked more
like illustrations for a gambling feature than a story about
foster care.
I
originally planned on doing a more complicated illustration
that could take advantage of color and the reproduction quality
of a magazine. But after working on the headline treatment,
I decided I needed something simple and graphic. I made black
and white copies of my line drawing and experimented with
different color pencil palettes before choosing a spot color.
Subsequent
pages in the feature could continue the text of the story,
provide a photograph of the family and reference boxes about
the Department of Children and Families.
Case
II: The Park
By
Michael Currie
I
had several factors to consider with the magazine design project.
Bob Newman, creative director of Real Simple,
presented those factors to us.
First,
I needed to identify the audience and the direction of the
magazine.
I
geared the magazine toward 25- to 40-year-olds with an emphasis
on culture, lifestyles, entertainment and fun in St. Petersburg.
I named it The Park, because a park, with its playground,
barbecues and plays, can envelop all of the things the magazine
was presenting.
Second,
I needed to develop a look that carried the magazine’s identity
and catered to the audience. Bob said this is the number one
goal of a magazine.
I
chose a clean, simple style, which focused on liberal use
of white space, a minimal color palette per issue and one
display font, Poynter Gothic. Also, conceptual art and illustrations
would be key to communicating the story visually.
Third,
I needed to deliver that look throughout to make the design
consistent from cover to cover.
This
was the biggest challenge of the project. I felt the design
was consistent in all of the pages, but I struggled initially
because I had too many ideas to apply to each page. I stripped
down each page to the bare essentials to give the uniform
look.
This
project taught me how to manage a magazine look and give thought
to why it is receiving a certain design treatment with regard
to audience and content. That, in turn, gave me a new perspective
on restraint, which is essential for consistency. The need
for consistency also made me look at design as a whole, not
just at the separate pieces that form it.
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